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- BA (Hons) Costume for Film*
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BA (Hons) Costume for Film*
- Duration: 3 or 4 years full-time
- Placement year: Optional 1 year
- Course code: W454 (UCAS)
- Institution code: A66 (UCAS)
BA (Hons) Costume for Film course information
Costume is a vital and exciting part of the storytelling process within performance. A costume subconsciously communicates social and cultural clues, backstory, and identity to an audience, aiding the performer in their delivery of a character.
BA (Hons) Costume for Film draws on over 30 years’ experience in the field and has a strong focus on costume for screen-based media. You'll learn to become costume designers, costume makers, and costume supervisors. These different areas of specialism reflect the structure of costume roles within the creative industries, and enabling you to graduate with a clear path into industry. The course also aligns with the developing role of the creative industries in the UK economy, and with the need identified by Skills England for flexible, modular learning approaches that combine practical experience with theoretical knowledge. and that establish clear professional development pathways.
If you choose the BA (Hons) Costume for Film pathway, you'll have the opportunity to work on film projects in every year of your degree, and to gain real expertise in costume specifically as it relates to the screen industries, working alongside other students in related disciplines within the context of a film school environment.
From your second year onwards, you'll have the opportunity to specialise by selecting one of three focused specialisms:
- Costume design – exploring creative ideas, research, and realisation of designs for screen and stage.
- Costume making – developing advanced techniques in tailoring, construction, embellishment, and period accuracy.
- Costume supervision – focusing on the management of costumes across theatre productions and films, including sourcing, budgeting, organisation, and leadership of making teams.
Placement year
All undergraduate courses at AUB offer an optional placement year, to be taken between your second and third years of study.
If you’re unsure about this optional placement, you don’t need to decide now. Once you’re here and studying with us, the course team will discuss the placement options with you, so when the time comes, you can make a decision that’s right for you.
Level 4 (first year)
The focus at this level is to introduce you to the fundamental skills and behaviours required for the professional costume practitioner and for conceptual thinking and experimentation to develop as core skills are mastered and refined.
You'll be introduced to key costume design and production skills. In the first unit, you'll undertake some technical sewing, drawing and digital processes, script breakdown, fabric identification skills, and dye room techniques. This will be supported by garment research, and will culminate in the production of design work and a technical file that will form the basis of the next unit.
In the second unit of study, you're introduced to further making and styling skills, and to the problem-solving required to realise a two-dimensional design into a three-dimensional costume. This requires an understanding of character analysis, design aesthetics and fabric selection. You'll realise costumes from given designs using a developing knowledge of cut and construction, surface decoration and fabric manipulation. Alongside this, you'll start to gain an identity as sustainable costume practitioners, through researching sustainability in costume practice. You'll also gain a more detailed understanding of the role of costume in industry with introductions to the different departments within the film school.
In the final unit, you'll work alongside other courses in Bournemouth Film School (BFS) (BA (Hons) Acting, Creative Writing, Make-Up, Hair and Prosthetics, and Film Production) to create a film to a live brief, and with a professional production setup. This will be complemented by a small project exploring specialist technical skills for film for both designers and makers during the post-production period and image-based analytical research into costume for film.
You'll start by looking at how technology has, is and will be driving innovation in fashion; how fashion has influenced the evolution of technologies and the role of technology within the fashion economy. Then you'll start to look at the business of fashion through the understanding and ethics of sustainable practices: ethical sourcing and Fair-Trade practices. This will be followed by an introduction to socially responsible consumer behaviour and marketing practices and the cultural and ethical perspectives of fashion and textiles history.
Your first year will conclude by looking at the fundamentals of garment construction and zero-waste design, digital tools for fashion, such as Adobe and CLO3D, digital prototyping and reduction of textile waste and an introduction to sustainable textiles and alternatives, such as organic, recycled, vegan and bio-fabricated.
Level 5 (second year)
In the second term of Level 5, you're offered the opportunity to work on a film project, working in collaboration with your peers from other courses across BFS, and gaining a certain measure of supported independence on a live project, will set you up for taking on your own projects in Level 6, and provide you with the opportunity to articulate your ideas through your preferred professional contexts.
Alongside these two units runs a Career Development Portfolio, which prioritises the cultivation of graduate attributes, including critical thinking, teamwork and independent problem solving alongside essential professional skills. You'll be offered the opportunity to choose from a suite of smaller projects, including ALBERT accreditation, personal promotional materials, software skills development, academic research, to tailor your skills to your desired career outcomes and fill in any skills gaps. Towards the end of the year, part of the Career Development Portfolio will involve the opportunity for focused study in a specific area of your chosen discipline, including advanced making skills such as tailoring or millinery or the development of an ALBERT project.
Level 6 (third year)
In the final year, you'll have the opportunity to work in a live, collaborative context on costume projects. You're encouraged to focus on one specialism but to explore different roles within that, to situate you for an employment context.
The final year requires you to define the direction of your practice for the remainder of your studies. You're encouraged to refine your interpersonal skills and professional behaviours in a way that reflects industry expectations. The focus is on creating a professional portfolio of work in preparation for employment of further study, and you'll create your own Learning Agreements based on a selection of projects that'll provide you with a distinctive skill set in a competitive field.
Opportunities are provided for the diverse range of roles graduates work in, including costume designers and costume makers and costume supervisors for film and TV, costume illustrators, dressers, running wardrobe, and film dailies. In addition, there may be the opportunities for these transferrable skills to be applied beyond the media and performance industries to a wide range of projects that could include teaching and educational workshops, marketing campaigns, arts administration, event production and museum curation.
The Research Projects unit completes your study by conducting independent research on a topic relevant to your practice. This can take the form of an industry report or research file related to their Major Project, or, if you're interested in further study, a more traditional dissertation format.
Teaching, learning and assessment
The course objectives are met by deploying a wide variety of teaching and learning methods, including projects, lectures, seminars, group critiques and tutorials.
Each unit is assessed separately, and the assessment forms part of the unit. Assessment both provides a measure of your achievement, and also gives you regular feedback on how your learning is developing.
The BA (Hons) Costume for Film course utilises a variety of teaching and learning methods, including lectures, tutorials, workshops, and studio-based practice, supported by guest lectures and educational visits. Emphasis is placed initially on hands-on learning, developing fundamental skills in costume making and supervision. Resources are designed to be inclusive and accessible to all. This includes in-person demonstrations supported by physical step-by-step samples and visual instructions, and a comprehensive digital resource hub in our Canvas platforms.
Academics are supported by technician demonstrators in sessions to ensure support can be delivered to groups and individuals. Regular feedback and feedforward from tutors ensure continuous improvement, through formal tutorials and informal appraisals in sessions.
Teaching is delivered by a diversely experienced team and a wide range of external contributors. The curriculum is designed to ensure currency and relevance of the skills and academic knowledge required of graduates through regular liaison with industry and alumni. You'll learn in specialist facilities equipped with industry standard resources.
Collaboration is a key aspect of the course, and an experiential model of learning is employed to encourage all students to test the boundaries of their ability to develop creative and pro-active responses through problem-solving and team working. The course provides you with demanding and exciting projects that demonstrates the breadth of the costume discipline. Working with courses within BFS allows for a significant amount of collaboration, thereby producing exciting learning opportunities and an environment that acts as a microcosm of the creative industries.
The course also engages with external professional theatre companies and museums regionally, nationally, and internationally, to provide live briefs. These projects enable students to extend your conceptual and creative ability, contextual knowledge, technical understanding, practical expertise and the development of transferable skills and AUB Graduate Attributes that prepare you for employment.
Teaching is delivered by a diversely experienced team and a wide range of external contributors. The curriculum is designed to ensure currency and relevance of the skills and academic knowledge required of graduates through regular liaison with industry and alumni. You'll learn in specialist facilities equipped with industry standard resources.
Each unit is assessed separately, and the assessment forms part of the unit. Assessment both provides a measure of student achievement and provides you with regular feedback on how your learning is developing.
For every unit of a course, we'll inform you of what you're expected to learn; what you need to submit; how your work will be assessed; and the deadline for presenting work for assessment.
You'll receive a final mark for each unit in the form of a percentage, which will be recorded on your formal record of achievement (transcript). Each component of assessment is graded using a notched marking scale, whereby only certain marks are used within each grade. The only marks available within any ten-point band are *2, *5 and *8 (e.g. 62, 65, 68). These marks correspond to a low, mid, and high level of achievement within each grade band.
All learning outcomes must be passed to successfully complete the unit.
On successful completion of your Honours degree course, you'll be awarded a degree classification based on your unit marks. The final classification is determined using all unit marks at Levels 5 and 6 using two different algorithms, which are detailed in the HE Student Regulations. If the two algorithms produce different results, you'll be awarded the higher class of degree.
If you've joined Level 6, through either the Recognition of Prior Learning (RPL) route or having completed a Foundation Degree (FdA), the final classification is determined using only your unit marks at Level 6.
Costume archive
Use our extensive costume collection spanning 400 years to inform your knowledge of historical dress
The archive holds hundreds of historical extant garments from several significant collection donations to the course. These items are used regularly in teaching and support staff research, which informs teaching practice. Access to historical garments enables students to learn firsthand about cut, construction, specialist techniques and fabrics used in historical dress.