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Alex Lynn
Alex Lynn
Alex Lynn
My primary 3D software is Autodesk Maya and Adobe Substance Painter, where I focus on asset creation with clean topology, efficient UV layouts, and models prepared for real time integration.
I am particularly interested in environment and prop modelling, and I enjoy producing assets that are optimised and ready for use within Maya and Unreal environments.
Alongside my 3D practice, I have a strong foundation in visual development, environment design, and concept art, which informs my modelling decisions and supports narrative driven work.
Plans after degree
After graduating, I would like to work as a 3D CG environment and prop modeller and asset creator within a professional studio.