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Alex Lynn

Alex Lynn

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Alex Lynn
BA (Hons) Animation Production

Alex Lynn

My primary 3D software is Autodesk Maya and Adobe Substance Painter, where I focus on asset creation with clean topology, efficient UV layouts, and models prepared for real time integration. 

I am particularly interested in environment and prop modelling, and I enjoy producing assets that are optimised and ready for use within Maya and Unreal environments. 

Alongside my 3D practice, I have a strong foundation in visual development, environment design, and concept art, which informs my modelling decisions and supports narrative driven work.

Plans after degree

After graduating, I would like to work as a 3D CG environment and prop modeller and asset creator within a professional studio.