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- BA (Hons) Future Media Production*
- Course details
BA (Hons) Future Media Production*
- Duration: 3 or 4 years full-time
- Placement year: Optional 1 year
- Course code: P310 (UCAS)
- Institution code: A66 (UCAS)
BA (Hons) Future Media Production course information
The course promotes an interconnected skill set – multi-directional as built on hybrid expertise. You'll learn about workflows and pipelines for film and animation, become familiar with techniques in photography and editing, practise visualisation for live action and digital design, generate frameworks for use of AI technologies, and choose aspects to develop further or combine in your own practice as media innovators and tool builders.
The bedrock for course projects lies in hybrid approaches to media creation. Each term is project-driven, delivering foundational skills in one area to enable progression and experimentation in the next. Working with industry and community partners on concept development, practical approach, and digital innovation, you'll be able to acquire generalist skills as a foundation for building a unique procedural skill set.
In the first year, which has a screen-media focus, you will develop and produce short films, motion graphics, and work on a music video project in collaboration with BA (Hons) Dance, Movement and Creative Practice. Alongside unit projects, you'll have dedicated Research and Development (R&D) modules in which new technologies and processes are introduced, researched and tested as part of your development into a knowledgeable, versatile artist. Across the life of the course, as you discover your aptitudes, you'll progress towards developing cross-disciplinary sensibilities, experimental approaches, conceptual independence and authorship through command of technology, which will be key in affording creators the necessary leverage to succeed in the future creative industries.
Further opportunities for shared delivery and interdisciplinary collaboration with courses such as BA (Hons) Film Production, BA (Hons) Animation Production, BA (Hons) Graphic Design, and BA (Hons) Make-up, Hair and Prosthetics could also be considered.
Placement year
All undergraduate courses at AUB offer an optional placement year, to be taken between your second and third years of study.
If you’re unsure about this optional placement, you don’t need to decide now. Once you’re here and studying with us, the course team will discuss the placement options with you, so when the time comes, you can make a decision that’s right for you.
With experimentation and investigation at its heart, this degree emboldens you with the freedom to devise hybrid approaches to media creation and build a repertoire of skills that will be applicable in multiple sectors of the creative industry.
Level 4 (first year)
The first year of the course has a specific focus on screen media. This year is about establishing generalist knowledge, gaining technical skills, and becoming literate in short film production, motion graphic design, and editing techniques alongside experimentation with emerging technologies such as Generative AI.
You’ll work on three key projects – a short film, a motion design sequence, and a music video. On the short film project, you’ll learn about photographic techniques, visualisation for film, industry practice and procedures; on the motion design project, you’ll learn about working with Adobe Creative Suite, compositing and animation; the music video project, which is a collaboration with BA (Hons) Movement Dance and Creative Practice, aims to progress the knowledge and skills gained from previous projects to create something new. Projects are small-scale, group-based, and make use of lightweight kit and software.
Level 5 (second year)
This year expands your horizons, prompting you to diversify your skillset for a focus on 2D, 3D, or interactive media formats and technologies.
You’ll continue to refine your knowledge and technical skills, gain a deeper awareness of emerging technologies and formats as you take part in live briefs and self-initiated Research and Development projects.
This year offers opportunities to play and experiment, develop your practice in collaboration with other courses within the AUB community, respond to briefs set by industry partners, and work towards employment readiness by assessing your growing repertoire of skills.
You’ll take part in more bespoke workshops to continue building generalist knowledge, be supported in developing your individual skill set based on your media focus and contribute to a final project that aims to showcase conceptual independence as well as divergent and unique design.
Level 6 (third year)
The focus of your final year will be on establishing your own brand as a media creator or innovator for the creative industry. You’ll be given the freedom to propose a signature final year project that incorporates the skills you have developed, backed by meaningful research, and with a specific site context.
You have the option of collaborating with your peers internally or with external contributors. In whatever way you wish to immerse yourself in your craft and whatever hybrid approach you intend to employ, whether you aim to produce interactive content for social media or moving image for advertising or generate frameworks that dictate the use of AI for other artists, as broad examples, you are in control of the entire development, production, and execution. This is the year you get to assess what has been established, challenge what is expected, and innovate as you look into the future of media production.
Teaching, learning and assessment
The course offers regular and sustained contact with professional teachers and industry partners.
Throughout this degree, you'll experience both tutor-led learning with specialist teachers and self-directed study. You'll be able to develop an increasing independence and a positive attitude to lifelong learning.
The course objectives are met by deploying a wide variety of teaching and learning methods including workshops, lectures, seminars, group critiques and tutorials. In consultation with the Course Leader, the teaching team is responsible for co-ordinating individual units of study, and for selecting appropriate methods of delivery according to subject matter and student experience.
The delivery methods are informed by the University’s Creative Learning Plan and share the overarching aims:
- To enable each student to realise their potential.
- To develop and support individual learner autonomy.
- To promote the acquisition of transferable/key skills.
- To develop and promote best practice in approaches to teaching, learning and assessment.
- To promote the sharing of good practice across the University, building on best practice both within the University and nationally.
The course is structured progressively to provide increasing opportunities for independent study in the later stages of the course.
The progressive promotion of independent learning reflects an anticipated evolution of learners, where learning experiences are increasingly directed towards individual goals. The teaching in Level 4 is directed at providing the knowledge, concepts and skills to take increasing responsibility for the management of individual learning; this is a key element of the student-centred approach taken at Levels 5 and 6 and preparation for life in the workplace.
The course uses a variety of assessment methods to test your knowledge and understanding of all aspects of contemporary performance practice:
- Group presentations
- Dailies
- E-portfolios
- Industry reports
- Essays
For every unit of your course, we'll inform you of what you're expected to learn; what you have to submit; how your work will be assessed; and the deadline for presenting your work for assessment. This is made available through Unit Information, which is on your course blog.
You'll receive a final mark for each unit in the form of a percentage, which will be recorded on your formal record of achievement (transcript). Each component of assessment is graded using a notched marking scale, whereby only certain marks are used within each grade. The only marks available within any 10-point band are *2, *5 and *8 (e.g. 62, 65, 68). These marks correspond to a low, mid, and high level of achievement within each grade band.
All learning outcomes must be passed to successfully complete the unit.