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BA (Hons) Games Narrative*

BA (Hons) Games Narrative aims to equip graduates with the skills to create compelling, interactive stories for the gaming industry, emphasising 'Meaningful Games' and understanding themes such as gender and identity awareness in games alongside technical proficiency and game development knowledge.

Overview

This course will run from September 2026.

The BA (Hons) Games Narrative course aims to equip you with the skills to create compelling, interactive stories for the gaming industry, emphasising 'Meaningful Games' and understanding themes such as gender and identity awareness in games alongside technical proficiency and game development knowledge.

You'll explore narrative design, player agency, and game mechanics, preparing for careers such as narrative designer, scriptwriter, and transmedia storyteller.

* This course is subject to validation.

BA (Hons) Games Narrative course information

During the course, you’ll develop a comprehensive portfolio of narrative design skills, showcasing your ability to create immersive and interactive stories for games through your own imagination and implementing immersive technology such as AI. This portfolio will reflect your individual style and technical proficiency, preparing you for a range of roles within the gaming and creative industries.

The BA (Hons) Games Narrative course is designed to equip you with the skills and knowledge to create engaging and interactive stories for the gaming industry. A core focus of the course is on Meaningful Games—games that convey powerful messages and themes beyond entertainment—and understanding how storytelling can provoke thought and inspire social change.

You'll also explore critical themes such as gender and identity, learning how to create narratives that are inclusive and resonant with diverse audiences. Through hands-on projects and collaboration, you'll develop immersive narratives while gaining valuable industry insights, preparing them for a variety of roles in the gaming and creative industries.

Course duration

3 or 4 years (full-time)

Placement year

Option of a 1-year placement

UCAS course code

I622

UCAS institution code

A66

Placement year

All undergraduate courses at AUB offer an optional placement year, to be taken between your second and third years of study.

If you’re unsure about this optional placement, you don’t need to decide now. Once you’re here and studying with us, the course team will discuss the placement options with you, so when the time comes, you can make a decision that’s right for you.

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APPLICATIONS ARE OPEN

Now that you've found the perfect course, it's time to apply.

The early deadline may have passed, but applications are still open! Check out our handy 'how to apply' guide and our portfolio top tips.

Apply Now
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AUB SHOWCASE

We're proud of our alumni, and rightfully so.

Explore the incredible work of our freshly graduated 'Class of 2024' in our online AUB Showcase.

Browse work by course, student or theme.

Discover AUB Showcase

"As creators of interactive worlds and storytellers of the digital age, you have the power to craft narratives that not only entertain but challenge, inspire, and connect. In this course, you’ll learn to harness that power, shaping stories that leave a lasting impact on players and the world around them."

Tim Metcalf, Course Developer and Director of School of Arts and Communication

Application process

Studios and resources

Throughout the BA (Hons) Games Narrative course, you'll be immersed in the gaming industry to gain a deep understanding of the wide range of opportunities available to narrative designers. Engaging with various sectors of the gaming world, from AAA studios to indie developers, will equip you with the creative and technical tools needed to continue crafting compelling game narratives beyond the course, whether in professional game development or further study and research.

You’ll have the chance to network with industry professionals such as narrative designers, game writers, producers, and studio leads, gaining insights into the diverse pathways for making a career in game storytelling. These connections will provide valuable industry perspectives and help you explore potential roles and income streams as a narrative designer in the fast-evolving gaming industry.

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Lecture Theatres and Seminar Rooms

We have a number of lecture theatres and seminar rooms scattered around campus to assist students with their studies.

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The Library

The Library at AUB holds an excellent range of print and online collections

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Design Studio

You'll be working in a design studio, complete with computer suite and team workspace

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3D Workshop

Our 3D workshops with manual and digital manufacturing equipment and computers

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Drawing Studio

Our iconic blue Drawing Studio is used by student from all courses and was designed by alumnus Sir Peter Cook​...

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Digital Suites

Our Digital Suites offer a digital post-production facility and digital teaching space.

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Central Media Store

The Central Media store houses a diverse array of equipment, offering students the means to craft and capture...

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Innovation Studio

The Innovation Studio operates as a lab for creative technologies, a nucleus for start-ups and enterprises and an industry engagement hub.

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Printroom

Our printmaking facilities are a hub of creativity on campus and have been inspiring students since 1964.

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Letterpress and Bindery

The Letterpress and Bindery studio is a central resource, where students can learn and explore bookbinding and letterpress printing.

Teaching, learning and assessment

Career destinations

Graduates of the BA (Hons) Games Narrative course will be well-prepared for a variety of roles within the gaming and creative industries. Potential career destinations include:

  • Narrative Designer – Crafting the storylines, dialogues, and character arcs that drive a game's narrative.
  • Game Writer – Writing scripts for in-game dialogue, cutscenes, and interactive storytelling elements.
  • Scriptwriter for Games – Creating detailed scripts for characters, environments, and branching narratives.
  • Transmedia Storyteller – Developing narratives that span multiple platforms, such as games, films, books, and other media.
  • Interactive Story Designer – Designing interactive stories for games, virtual reality, and other immersive platforms.
  • AI Games Prompter – Working with AI systems to generate dynamic, player-responsive narratives.
  • Content Designer – Focusing on how narrative integrates with gameplay, designing missions, quests, or narrative-driven content.
  • Creative Director – Leading the narrative vision of a game or multimedia project, overseeing the storytelling and player experience.
  • Transmedia Writer – Crafting stories that exist across games, films, and digital platforms to create rich, cohesive universes.
  • Freelance Writer/Consultant – Offering narrative design or storytelling expertise to game developers, studios, and creative agencies.

Trips and visits

During the academic year, at least one excursion to London or another UK cultural hub is planned. Due to Bournemouth's proximity to London, you can easily plan excursions to the city's art galleries and museums to supplement their academic work. Professional progress as practitioners depends on primary research.

Trips give you confidence, promote independence and present opportunities for future professional and personal development.

Any additional fees are disclosed before the visit.

See more of our student work

Create compelling, interactive stories for the gaming industry.

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