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BA (Hons) Business of Games*

BA (Hons) Business of Games prepares students for the fast-growing gaming industry by combining business strategy with industry-specific knowledge.

Overview

BA (Hons) Business of Games prepares you for the fast-growing gaming industry by combining business strategy with industry-specific knowledge. You'll learn key skills in game marketing, finance, project management, and publishing, with a focus on both indie and AAA games, also understand themes such as gender and identity awareness in games alongside technical proficiency and game development knowledge.

The course covers ethical considerations, global market trends, and emerging technologies like blockchain. By the end of the degree, you'll be ready to lead in game studios, publishing, or launch your own ventures. The course also includes a capstone project, where you'll create a comprehensive business plan for a gaming-related venture.

* This course is subject to validation.

BA (Hons) Business of Games course information

During the BA (Hons) Business of Games course, you'll develop a comprehensive portfolio of business skills, showcasing your ability to create effective business strategies, manage game finance, and implement marketing initiatives within the gaming industry. This portfolio will reflect your individual approach and technical proficiency, preparing you for a range of roles within the gaming and creative industries.

BA (Hons) Business of Games offers a comprehensive understanding of the business side of the gaming industry. You'll gain skills in marketing, finance, project management, and publishing, while exploring industry trends, ethical issues, and new technologies like AI. The course prepares graduates for careers in game studios, publishing, or launching their own ventures.

Course duration

3 or 4 years (full-time)

Placement year

Option of a 1-year placement

UCAS course code

I624

UCAS institution code

A66

Placement year

All undergraduate courses at AUB offer an optional placement year, to be taken between your second and third years of study.

If you’re unsure about this optional placement, you don’t need to decide now. Once you’re here and studying with us, the course team will discuss the placement options with you, so when the time comes, you can make a decision that’s right for you.

Level 4 (first year)

Year 1 launches with Introduction to the Games Industry. In this unit, you'll gain a comprehensive understanding of the global games industry, exploring the roles of key players such as developers, publishers, and distributors. You'll examine how different entities operate within the industry and the interconnections between them, including partnerships and outsourcing. You'll also understand major market trends, including the growth of mobile and indie games, the role of new platforms like VR, and the expansion of games into new markets. By the end of the unit, you'll be able to contextualise current industry dynamics and predict how future trends might influence the market.

In the second term, the Games Marketing and Audience Engagement unit focuses on the essential principles of marketing within the gaming industry, exploring how games are positioned and promoted to different audiences. You'll learn how to identify and target specific gaming communities, craft brand identities, and create marketing campaigns that resonate with both casual and hardcore gamers. The unit will cover the development of community engagement strategies, including influencer partnerships, social media presence, and live streaming events. You'll also explore how audience feedback can be integrated into marketing strategies to ensure long-term engagement and retention. By the end of this unit, you'll be able to design comprehensive marketing plans tailored to various game genres and audience segments.

Year 1 concludes with Games Finance and Revenue Models 1 (Introduction). This unit becomes a trilogy of units over the three years, which become incrementally more advanced. In this introductory finance unit, you'll explore the fundamental financial principles that underpin the games industry. You'll learn how to create basic budgets for game development projects, taking into account costs such as salaries, software, and marketing. The unit will cover the different revenue models that games use to generate profit, including premium pricing, free-to-play models, and micro-transactions. You'll explore the financial life cycles of both indie and AAA games, gaining an understanding of how different types of games are funded and how they generate returns post-launch. By the end of the unit, you'll be able to analyse the financial viability of different types of games and create simple financial models for game projects.

Level 5 (second year)

The first unit of Year 2 has a collaborative element. With this shared unit, Gender, Values, and Identity (Business of Games), you'll examine the representation of gender, identity, and values within games and how these elements impact both the development process and player experience. The unit will explore how games reflect or challenge societal norms and how they influence perceptions of gender, race, and cultural identity. You'll engage with debates on inclusivity and representation in games, considering the ethical responsibilities of game creators. This unit has shared delivery with BA (Hons) Games Art and Design and BA (Hons) Games Narrative. Case studies will include both indie and AAA titles that have handled these themes successfully or controversially. By the end of the unit, you'll be equipped to critically analyse games from an ethical perspective and apply these insights to their own work.

Games Finance and Revenue Models 2 (Intermediate) builds on the introductory concepts covered in Year 1. This unit will look deeper into the economics of the games industry, focusing on advanced financial management and revenue strategies. You'll explore more complex funding models, such as venture capital, crowdfunding, and publisher agreements. The unit will also cover evolving revenue models, including the rise of games-as-a-service (GaaS), battle passes, and in-game economies driven by micro-transactions. Through case studies and financial modelling exercises, you'll gain a clearer understanding of the financial mechanisms that drive both indie and AAA game success. By the end of this unit, you'll be able to construct detailed financial forecasts and assess the long-term sustainability of different revenue models.

The Launchpad (Business of Games) unit runs throughout the year and is partly shared with BA (Hons) Games Art and Design and BA (Hons) Game Narrative. This unit is designed to prepare you for your future careers by developing essential professional skills and industry knowledge. You'll learn how to build a professional portfolio, craft an effective CV, and navigate job applications within the games industry. You'll also be introduced to key entrepreneurial concepts, learning how to pitch ideas, secure funding, and manage a game studio. Project management methodologies such as Agile and Scrum will be taught, enabling you to effectively lead or collaborate in team settings. By the end of this unit, you'll have a clear understanding of industry roles and career pathways, as well as the skills needed to enter the job market with confidence.

Level 6 (third year)

The final year concludes with the Games Finance and Revenue Models 3 (Advanced) as the final unit of the three. In the final finance unit, you'll engage with the most advanced aspects of game finance, focusing on global market challenges, financial scalability, and long-term sustainability. You'll explore innovative revenue models, including blockchain technologies, NFTs, and decentralised game economies. You'll analyse the financial risks associated with emerging technologies and how to manage large-scale financial operations in both indie and AAA contexts. Additionally, the unit will cover strategic growth, including how studios expand through mergers, acquisitions, or the development of franchises. By the end of the unit, you'll be able to create complex financial plans and revenue strategies, preparing them for high-level financial roles in the industry.

The Games Publishing and Distribution unit provides students with an in-depth understanding of how games are published and distributed, with a focus on both traditional and digital platforms. You'll explore the relationships between developers, publishers, and distributors, and the various business models that govern these partnerships. The unit will cover self-publishing, as well as distribution via platforms like Steam, Epic Games, and mobile app stores. You'll also learn about the logistical and legal challenges involved in bringing a game to market, including international distribution and localisation. By the end of the unit, you'll have the knowledge to navigate publishing agreements and create distribution strategies for games of any scale.

Finally, the Games Studio Business Plan is seen as a final major project, in which you'll apply all your accumulated knowledge to create a comprehensive business plan for a gaming-related venture. This could involve starting a new game studio, launching a game publishing platform, or developing a new game IP. You'll be required to consider all aspects of business planning, including market research, financial forecasts, branding, and distribution strategies. The final business plan will emphasise strategic financial planning, market positioning, and innovation within the gaming industry. By the end of this project, you'll have a fully realised business proposal that could be pitched to investors or used to launch their career in the gaming sector.

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Open Days

Open Days are a great way to get a feel for undergraduate life at AUB. At an Open Day, you'll be able to explore the campus, talk to course teams and discover our industry-standard facilities.

Visit us on:

  • 7 December 2024

Book an Open Day
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AUB SHOWCASE

We're proud of our alumni, and rightfully so.

Explore the incredible work of our freshly graduated 'Class of 2024' in our online AUB Showcase.

Browse work by course, student or theme.

Discover AUB Showcase

As the gaming industry continues to evolve, it’s not just about creating great games—it’s about understanding the business behind them. With BA (Hons) Business of Games, we prepare you to shape the future of gaming by equipping you with the skills to turn creative ideas into thriving ventures.

Tim Metcalf, Course Developer and Director of School of Arts and Communication

Application process

Once you've found the perfect Undergraduate course, you can apply to study via UCAS, including direct entry applications to second and third year.

When applying through UCAS, use the institution code A66 for courses taught at Arts University Bournemouth. For courses based at Bournemouth and Poole College, use code B49. We'll then use your completed UCAS form to make decisions about your application. You can find out more on entry requirements in our apply section.

When you apply to one of our courses, it's important that you help us get a good picture of both you and your work – so you'll need a great personal statement. We want to know more about why you're interested in the course, your key influences, and what you hope to do after your studies.

If you're invited for an interview, many of our courses will ask to see a portfolio of your work so we can get more insight into your ideas and abilities. To help you, we've created guidelines outlining what we expect from your portfolio for each course.

The fee that you pay the Arts University Bournemouth provides the necessary equipment and training for you to complete your course.

You may also choose to buy some items of personal equipment such as a laptop or tablet computer, but this is not required; desktop and laptop computers are available for you to use in common study areas, including a loan system in the Library.

If you decide to undertake an optional placement year, the tuition fee is £1,850. This is subject to inflationary increases based on government policy, and providing you progress through the course in the normal timeframe (no repeat years or breaks in study).

This course doesn't require a portfolio as part of the application process.

None of our courses currently require an interview.

The only course requiring an audition is BA (Hons) Acting and if you're invited to one you'll have at least 10 days notice.

Studios and resources

Throughout BA (Hons) Business of Games, you’ll be fully immersed in the gaming industry, gaining a comprehensive understanding of the diverse business opportunities available. Engaging with various sectors of the gaming world, from large AAA studios to independent developers, will equip you with the strategic, financial, and marketing tools necessary to succeed in the business side of gaming, whether you pursue a career in game publishing, studio management, or entrepreneurial ventures.

You’ll also have the chance to network with industry professionals such as business developers, marketers, producers, and studio leads, providing insights into the wide range of career pathways within the business of games. These connections will help you explore roles in areas such as finance, publishing, and project management, as well as discover potential income streams and business models in the ever-evolving gaming industry.

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Lecture Theatres and Seminar Rooms

We have a number of lecture theatres and seminar rooms scattered around campus to assist students with their studies.

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The Library

The Library at AUB holds an excellent range of print and online collections

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Design Studio

You'll be working in a design studio, complete with computer suite and team workspace

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3D Workshop

Our 3D workshops with manual and digital manufacturing equipment and computers

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Drawing Studio

Our iconic blue Drawing Studio is used by student from all courses and was designed by alumnus Sir Peter Cook​...

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Digital Suites

Our Digital Suites offer a digital post-production facility and digital teaching space.

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Central Media Store

The Central Media store houses a diverse array of equipment, offering students the means to craft and capture...

Innovation Studio, photographed by Richard Bryant. Photo of an exterior wall with two reverse-L shaped windows and three semi-circle panels visible. A person walks past towards the right.

Innovation Studio

The Innovation Studio operates as a lab for creative technologies, a nucleus for start-ups and enterprises and an industry engagement hub.

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Printroom

Our printmaking facilities are a hub of creativity on campus and have been inspiring students since 1964.

Three people working on projects in a print room.

Letterpress and Bindery

The Letterpress and Bindery studio is a central resource, where students can learn and explore bookbinding and letterpress printing.

Teaching, learning and assessment

The BA (Hons) Business of Games course offers a comprehensive combination of business strategy, industry insights, and hands-on application, immersing you in the world of game development and the business structures that support it. Teaching methods include lectures, workshops, and practical projects, with a focus on developing business models, marketing strategies, and financial plans tailored to the gaming industry. You'll work on both individual and group projects, honing your skills in project management, finance, and entrepreneurial thinking.

Throughout the course, you'll engage with a variety of tools and techniques to develop their business concepts, while also exploring emerging technologies, such as blockchain and NFTs, which are transforming the financial landscape of gaming. Regular feedback from tutors ensures continuous improvement, while guest lectures from industry professionals provide valuable insights into current trends and future opportunities. The course fosters self-directed study, encouraging you to think critically and solve complex business challenges independently, preparing you for successful careers in the business side of the gaming industry.

Independent learning is a core element of the BA (Hons) Business of Games course, encouraging you to develop their unique business acumen within the gaming industry. Assignments often involve self-directed research, business strategy development, and problem-solving, fostering critical thinking and innovation.

You'll undertake independent projects, guiding their business ideas from concept to completion, applying their knowledge to real-world scenarios. Alongside practical learning, you're encouraged to stay informed on industry trends, emerging technologies, and market shifts. This self-directed approach fosters ownership, adaptability, and resilience – key traits for success in the dynamic and evolving world of game business management, ultimately preparing you to become independent and innovative leaders in the industry.

Each unit is assessed separately, and the assessment forms part of the unit. Assessment both provides a measure of your achievement and also gives you regular feedback on how your learning is developing.

You'll receive a final mark for each unit in the form of a percentage, which will be recorded on your formal record of achievement (transcript). Each component of assessment is graded using a notched marking scale, whereby only certain marks are used within each grade. The only marks available within any 10-point band are *2, *5 and *8 (e.g. 62, 65, 68). These marks correspond to a low, mid, and high level of achievement within each grade band.

All learning outcomes must be passed to successfully complete the unit.

On successful completion of your Honours degree course, you'll be awarded a degree classification based on your unit marks. The final classification is determined using all unit marks at Levels 5 and 6 using two different algorithms, which are detailed in the HE Student Regulations. If the two algorithms produce different results, you'll be awarded the higher class of degree.

If you've joined Level 6 through either the Recognition of Prior Learning (RPL) route or having completed a Foundation Degree (FdA), the final classification is determined using only your unit marks at Level 6.

Firstly, through regular review of coursework you'll receive feedback on how your learning is developing towards the achievement of the learning outcomes – formative assessment. This process is delivered through the tutorial and critique experience; by engaging with this process, you'll develop your knowledge and skills.

You can experience the assessment process from an increased personal perspective and make serious critical decisions in conjunction with the teaching staff regarding their peers’ work.

Formative assessment is provided during tutorials where an action plan is formulated to develop your work. Viewings and critiques offer indications of the quality of work and how it relates to the assessment criteria. Formative assessment points will be outlined in the online unit information and within the scheme of work.

The second purpose is to provide a measure of your achievement, in the form of a mark or classification, at the end of a defined period of study, i.e. unit, level, or final award – summative assessment.

Career destinations

Graduates of BA (Hons) Business of Games will be equipped with the skills and knowledge to pursue a wide range of career paths in the gaming industry. Potential career destinations include:

  • Game Producer (junior) — Overseeing the development and production process, ensuring projects are completed on time and within budget.
  • Marketing Manager — Developing and executing marketing campaigns to promote games, building brand awareness, and engaging with gaming communities.
  • Business Development Manager — Identifying growth opportunities, forming partnerships, and creating strategic plans for game studios or publishers.
  • Game Publisher — Managing the distribution, marketing, and sales strategies for games, working with developers to bring titles to market.
  • Project Manager — Leading teams through game development processes using methodologies like Agile and Scrum to ensure efficient project completion.
  • Entrepreneur/Indie Studio Founder — Starting your own game development or publishing business, focusing on creating and launching new game titles.
  • Financial Analyst — Managing budgets, financial forecasts, and revenue models for game studios or gaming companies.

Many graduates may also choose to start their own independent game development studios, while others might find opportunities in related fields like virtual reality, animation or digital media.

Trips and visits

The school year is planned to include educational visits. During the academic year, at least one excursion to London or another UK cultural hub is available. Due to Bournemouth's proximity to London, you can easily plan excursions to the city's art galleries and museums to supplement your academic work. Your professional progress as practitioners depends on primary research.

Trips give you confidence, promote independence, and present opportunities for your future professional and personal development. Any additional fees are disclosed before the visit.

Visiting tutors play a pivotal role in the BA (Hons) Business of Games course. These industry professionals bring invaluable insights into the business side of the gaming industry, sharing their expertise and experiences. They conduct workshops, deliver lectures, and critique student projects, offering constructive feedback from both educational and industry perspectives.

Their presence also provides opportunities to network and learn about potential career paths, industry trends, and professional practices. Visiting tutors often introduce diverse perspectives and unique skills, enriching the learning experience and fostering a deeper understanding of the standards and expectations within the business of games industry.

See more of our student work

Prepare yourself for the fast-growing gaming industry by combining business strategy with industry-specific knowledge with BA (Hons) Business of Games.

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