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Industry-engagement and our strong maker culture puts collaboration at the heart of everything we do.
This two-day exciting course is offered as part of AUB's Executive Education programme, and aims to transform your existing design and/or architecture skills.
You'll be expertly tutored to use Twin Motion – the fast, intuitive, and high-quality visualisation tool used by architects and designers to produce real-time videos and walkthroughs ready to export as images, video, and interactive VR scenes.
For course enquiries, please contact email@example.com
About this course
This course has been developed for users of 3D CAD or BIM who want to elevate their workflow and presentation of work.
Over the duration of the course, you'll be led through the simple to comprehend interface, import digital assets, and create scenes suitable for engaging and convincing presentation in a range of current and state of the art mediums.
Exploring the range of possibilities offered by Twin Motion, Arch-Vis and product renderings can be amended in real time, affording a true iterative study of lighting and material options during the product development cycle, or providing clients a true to life representation of a scheme.
Over the duration of this 2-day intermediate program you'll explore and discover the following:
Session 1 - introduction
- Exploring the critical context of Twin Motion in the design industry
- User interface
- Selecting and manipulating objects
- Preparing FBX files for import
- Datasmith plugin
- Applying materials
- Adding details from the library
- Painting vegetation
Session 2 - creating atmosphere
- Utilising weather
- Adding cameras
- Animation paths
- Interactive elements
- Export images, videos, and presentations
- Virtual reality – hands-on Vive / Oculus
BONUS Session 3 - implementation
This bonus third day of teaching will be agreed with input from you once the course has commenced.
- Build your own dynamic scene incorporating the techniques learned on the course
- Opportunity for Individual confidence building through exploration of the technology
- Working with tutors, this session will provide space to think, problem solve, and develop ideas relevant to your practice
Senior Lecturer, Interior Architecture and Design
Ed's a Senior Lecture for AUB's Interior Architecture and Design undergraduate course, creating and running projects for students across a range of levels depending on their specific learning needs. A specialist in digital technologies, Ed obtained an MA in Computational Arts from Goldsmiths University and has been exploring VR/AR and computer human interaction ever since, working alongside students to realise their design ideas. He's keen to develop professional relationships and rapports both with students and via industry liaison to enrich and maintain currency in the field, which is ever changing and adapting to emerging disruptive technologies.
This course is split into three sessions, each comprising of four hours' worth of teaching. You'll need to attend all three sessions to complete the course.
The sessions will take place on:
Thursday 2 December 2021
9.30 – 13.30
Friday 3 December 2021
9.30 – 13.30
TBC January 2022
Please note: session 3 is to be held in January 2022. The date of this day will be agreed upon with you and the rest of the class once the course has started.
This course can accommodate up to 6 students at one time.
If you'd like to book for a team of 3 or more, please contact us.
The fee for this course is £400 + VAT (per person)
All course materials and resources are included in the course fee, this includes any models required for demonstrations in the main sessions.
You’ll be taught in AUB’s state-of-the-art industry-standard Innovation Studio.
This is an intermediate course aimed at developing your existing design and/or architecture skills.
You'll need to have prior knowledge of 3D file formats/software packages. This can include any of the following: Archicad, Revit, SketchUp Pro, Rhino (including Grasshopper), RIKCAD, and Vectorworks.
It's also beneficial for you to have some experience using any of the following files types FBX, SKP, C4D, OBJ, 3DS, DAE, DXF, EV, LW, LWB, LWM, LWO, LWS, LXP, PLY, STL, WRL, WRL97, VRML, and X file formats.
If in doubt, please take a look at the Twin Motion website.