Paul has worked in Higher Education for over 10 years, and has studied Illustration, Mass Communication, and Journalism. He has taught on a range of courses including graphic design, visual communication, and media history. Paul has a range of interests, including the relationship of digital forms of image making and animation to the practice of illustration, networks and the social fields surrounding illustration cultures, and the emergence of craft as a defining feature of contemporary visual culture. He is currently researching evolving digital contexts for illustration and their impact on its practice and reception. Paul has written a range of articles for the media and culture journal AfterImage. In 2012 Paul Co-authored The Digital Art Technique Manual, published internationally by A & C Black (Bloomsbury) and Barrons Educational Series (USA).
Paul teaches across the BA and MA Illustration courses, focusing upon the theoretical and written aspects of these courses, but also working within the studio, working on a range of practices. He has expertise in digital platforms including 2D, 3D, and time-based media, but also draws upon a background in traditional media to inform his studio teaching.
Paul is currently collaborating with Joel Lardner on The Queen of Spades Project, exploring the potential for illustration and storytelling within gaming environments and virtual worlds.
Illustration, Digital Illustration, Illustration contexts, Illustration and Craft, Glitch, 3D illustration, gaming, Interactivity