Since the Harry Potter boom in the early 2000s, alongside a recent influx of new releases from studios, such as Disney and Marvel, the Film and VFX industry has expanded at an exponential rate.

This has firmly established the UK as the leading country for high-quality Visual Effects work and created an unprecedented demand for fresh, highly-trained graduate talent from the UK education system. The course was created in response to an industry demand for visual effects artists who possess strong observational skills and the ability to apply them collaboratively in the workplace.

Designed from the ground up by industry professionals, specifically to address this demand, the primary ethos is to create the quality required for employability within the industry. Developing a foundation in traditional artistic techniques, such as drawing, colour theory, perspective, photography and composition, 125 you will learn what it takes to create your own feature film quality visual effects.

Our 2D workflow uses Nuke for all compositing, and Maya/Zbrush and Arnold for 3D, while our colour pipeline is based on an industry model with custom LUTs to ensure accurate monitoring of colour in our fully calibrated VFX labs. All of our VFX labs are equipped with top of the range industry-level workstations and are supported by our render farm, fibre network, and clustered storage. With smaller class sizes, students have full access to the VFX labs and workstations on specified lab days alongside a more personal, teaching approach. You will experience a team-based production process that replicates industry best practice; including previsualisation, concept development, on-set data acquisition, asset building, and compositing. We’ll introduce you to the underlying concepts and fundamental principles of Visual Effects work and teach you the necessary creative and technological disciplines, developing your knowledge of 2D and 3D software.

The course prides itself on the currency of its staff. You will be taught by industry professionals that between them have worked at studios, including ILM, Framestore, Double Negative, Electronic Arts, MPC, Image Engine, Weta Digital and many more. We have taken the knowledge gained at these studios and have brought it into the classroom. Having worked in the industry at the highest levels, we not only know what makes a strong artist, but also what the visual effects industry is looking for. We are focused on our graduates’ successful entry into the VFX industry, as well as them having a long and successful career.

The visual effects industry community is very close, much like a family where everyone knows each other. Through the personal connections of our industry experienced staff we are able to bring in top class guest speakers, such as Christian Manz, Creative Director, Film at Framestore and Sue Lyster, Director of Studio Operations, and ILM, to name a few recent guests.