3D sculpture on Turntable Setupby Kate Ainsly Racho
ZBrush Digital Sculpture
For this Unit, we were mainly focused on 3D elements with the use of software such as: ZBrush, Maya and 3DE4. As expected with anything new to learn, all of them were a challenge, but I’m really pleased with the outcome I was able to achieve.
The modelling part of the Unit was my favourite, following from my previous post of my Clay sculpture, here’s my 3D version on a Turntable Setup. Really pleased with this guy after a few obstacles!
Today we learned about Nuke's particle system with Ian.by Henry Medhurst
Today we learned about Nuke’s particle system with Ian. I’m really interested in dynamic animation for VFX, hence my interest in simulation work.
Nuke’s particle system is really great for creating particles effects like rain, snow and sparks, especially when you don’t want to take it through the entire 3D process in other applications.
The results are quite fun!
So over the past couple of days I've been working on building this CG asset of a Captain Morgan Spiced Rum bottle.by Henry Medhurst
Captain Morgan Spiced Rum
So over the past couple of days I’ve been working on building this CG asset of a Captain Morgan Spiced Rum bottle.
The basics (ie, Modelling, UV-ing, Texturing) were very simple. The challenges I’ve faced is building a perfect glass shader for the bottle and the rum itself.
I’ve also created a dirt map for fingerprints, scratches and dirt. The comp was also fairly simple.
Today we were composing our still life objects for our next unit.by Henry Medhurst
Vanitas Still Life
Today we were composing our still life objects for our next unit. I decided to create some 3D models in Maya and experiment with light, composition and camera lenses.
As you can see the lens makes a huge difference to the final look of the image, thus our lens choice must be perfect!
Tom has put together this amazing DMP of a tropical landscape...by Henry Medhurst
I’m working on a collaboration with my friend Tom, where we want to create a shot of an erupting volcano. Tom has put together this amazing DMP of a tropical landscape with a volcano in the center.
Tom used Photoshop, Nuke and Maya to create this awesome shot, which I look forward to working with!
Digital Matte Painting is a massive part of the course and used frequently to create set extensions in the industry.
... she built the model from the ground up, and the results are truly stunning.by Henry Medhurst
A Grand Piano
Another piece of work that really caught my eye was the work of my colleague Jess. She used Maya to create this fantastic model of a grand piano. Based on original designs, she built the model from the ground up, and the results are truly stunning.
3D asset design and creation is integral to the course, and this is a great example of the kind of thing you’d be doing if you joined us!
...Jess also used Mari and Arnold to create the textures and shaders for each material.by Henry Medhurst
The Temple for Legacy
While I’ve been working on Starry Night, my friend Jess has been working on an all VFX film called Legacy. She spent weeks working on this fantastic model of a temple.
Jess has experience with this kind of design, and really pulled all of her skills together to create this magnificent piece!
Again using Maya, Jess also used Mari and Arnold to create the textures and shaders for each material. Awesome work!
The whole thing took several weeks but I am happy with the results.by Henry Medhurst
I haven’t yet spoken much about a film we’ve been working on , Starry Night. As well as some other elements, I was responsible for creating a street in Paris, France.
I used a custom made Python script to define the initial shape of each building, then used Maya to build up more detail on each structure. The whole thing took several weeks but I am happy with the results.
I am a big Star Wars fan and decided to model a Sith Fury Class Interceptor...by Henry Medhurst
Sith Fury Class Interceptor
I am a big Star Wars fan and decided to model a Sith Fury Class Interceptor from Star Wars: The Old Republic. Because this is a game, the majority of reference is very low-res and thus I had to build up a much higher-res version of the ship.
I used Maya to build the mesh, and Photoshop to build the textures. There is still work to be done, but I am happy with the kind of results I am getting from this.
...Ollie used Maya to build this incredible design for a robot.by Henry Medhurst
A Colleague's Work
A piece of work that really caught my eye lately was a piece of work done by Ollie Turner. Also on VFX, Ollie used Maya to build this incredible design for a robot.
I really like the amount of work he put into the hinges on the joints, and the detail with wires he put into the arm.
With his permission, I wanted to share this here so you could see it first! It’s a really excellent piece, that I’d love to work with on a future collab!
Some of the work is looking really good...by Henry Medhurst
Crimson - Problem Solving
Yesterday we had a meeting about Crimson with all the HODs and VFX Tutors. We discussed exactly how we’d create some of the shots we wanted to execute.
Myself and others have been working hard to create several concepts and previs elements for the film, so we can see an edit of the film before it’s been filmed.
Some of the work is looking really good and hopefully will inform the standard that we want to create this film to.
This weekend, I visited the Tate Britain gallery in London.by Henry Medhurst
This weekend, I visited the Tate Britain gallery in London. There is a collection of paintings that inspire me in the kinds of effects that I want to create.
‘The Great Day of His Wrath’ by John Martin
‘The Destruction of Pompeii’ by John Martin
‘The Shipwreck’ by JMW Turner
These paintings are all in the Tate Britain and exemplify the kinds of things that I want to create. They have a huge sense of drama and apocalypse to them.
Clay model: Fairy creatureby Kate Ainsley Racho
Creature Design Unit
Creature design is the second unit in which us first year students of VFX are currently exploring. Following our first unit, both have been nothing but amazing yet nerve-wracking at same time due to their exciting, variety-filled content.
Bringing this particular design to life has been enjoyable as it is my first time executing it. With Wayne’s guidance – our demonstrator , I can’t wait to see the final look!
I haven't posted any of my drawing work before...by Henry Medhurst
I haven’t posted any of my drawing work before. Most of the posts preceding this one have been rather technical, so I thought I’d show some of the life-drawing work that I’ve handed in today as part of our Specialist Production unit.
ps. A massive thank you to Paul Hilton and Katie Barons for such excellent drawing tuition while I’ve been here!
I cannot describe the feeling of watching a render slowly calculate before a deadline.by Henry Medhurst
I cannot describe the feeling of watching a render slowly calculate before a deadline. Hours of calculations that you have no control over, and people always asking for their frames to be rendered faster.
I need to find a more efficient way of setting up, organizing and sharing renders. We only have so much power, however I anticipate that a Python based solution will heavily optimize our rendering setup. I will discuss this when I have more.
...some really nice results are coming out of everyone's Specialist Production work.by Henry Medhurst
Despite the endless racing around to get everything finished, some really nice results are coming out of everyone’s Specialist Production work.
I think in VFX you have to put up with a certain amount of panic and stress before you start seeing results, but those results do eventually come. Today we’re starting to see months of hard work paying off.
It wouldn’t be possible without our course staff team being so active in helping everyone!
I spent most of today solving our rendering problems...by Henry Medhurst
I spent most of today solving our rendering problems on an upcoming MA film, Starry Night.
A renderer is a piece of software that draws the pixels in a 3D computer-generated scene. For this show, we have a lot of data for the renderer to work with, as we are building a fully CG Paris.
While a very creative area, VFX can be incredibly stressful. We put thousands of hours into our work and if we do it right, you won’t even notice it.
Model Making Unit - constructing a clay model head.by Chris Newlove
Clay Model Head
We’ve recently been working on our Model Making unit. Here’s what i’ve done so far, it’s looking good, but I can’t say that I’m 100% happy with it. I will probably re-visit it when I have time before the deadline.
The Technician Demonstrator who gave us the model making sessions is called Wayne, and everyone in the class loved him. If you get a chance to do any model making at AUB ask for Wayne!
Term One: 1950s San Francisco car chase overview.by Chris Newlove
So it’s the end of the first term.
Here is a few screen shots of the animatic I was working on for a 1950s San Francisco car chase. You know when you use a new software and your skills improve as the deadline approaches, and you want to do something better than the original plan?
Still pleased with the outcome though.
Look at the difference between the 28mm and 120mm lens – the camera never moved. Just changed the lens.
Drawings of skeletonsby Chris Newlove
The new unit we have started involves creature modelling. Here are some sketches of skeletons I did. These were to understand the shapes of eyes, cranium etc so when it comes to modelling it with clay we already have the basic understanding.
An introduction and a lot of coffee.by Chris Newlove
A New Beginning!
Meet the team! ..or at least those who were there on the day of this photo
So far on the course we’ve had a fantastic array of opportunities; from working on a real life green screen shoot to things you could only imagine, things NO other university could possibly offer… More detail to come..
At the moment we’re creating a 1950s San Francisco Car Chase and consuming more coffee than probably recommended..