Graduates from this course have gone on to work in 37 studios across the world, including Pixar, Aardman, Karrot, Lupus, and ILM.
We’ll introduce you to the fundamental skills of drawing and painting, which underpin animation in all forms. Along with training in modern software, you’ll be able to apply your skills to hand-drawn, Stop-Motion, and CGI work. In a production-based studio environment, you’ll work in teams to develop your personal portfolio and produce graduate films.
We have industry standard facilities, and you’ll have access to the following throughout your studies – Dell Workstation PCs all with WACOM Intous Pro Tablet, PIXStor File Management System – used for storage, Central Render Farm running Deadline Render Management Software and Arnold Renderer, Adobe Creative Cloud 2018, Harmony 15, Storyboard Pro 6, Dragon Frame, Mari v4, Maya 2018, Rv (for desktop and dallies playback), ZBrush 4R8 Audacity, Da Vinci Resolve 15, Red Giant (complete site plugins).
Visits from industry practitioners and opportunities for studio placements will add to your knowledge and prepare you for a career that could see you work in film, commercials or even video game production. We’ll give you skills to shape the future of the industry.
The animation revolution starts here!
Level 4 (First Year)
Level 4 introduces you to the fundamental principles of Animation with a series of workshops, seminars and lectures. In your first year, you’ll learn traditional animation techniques and how to use contemporary software. You’ll work hard on developing your observational drawing.
We’ll teach you the 12 Principles of Animation in theory and practice, using 2D animation exercises that are used by professionals. You’ll learn to use the industry standard software package, Maya, and study layout and background design.
We use sketchbooks on the course to explore a variety of media and as a visual resource for you to develop a more subtle understanding of character performance and cinematic storytelling.
Alongside this, you will study critical theories, concepts and analysis, and develop an understanding of historical and contemporary practice within the specialism.
Level 5 (Second Year)
At Level 5, you’ll develop an understanding of your specialist role within animation production by working on team-based projects. You’ll learn firsthand how a production is created by individuals each contributing their skills and specialism.
You’ll gain a strong understanding of the steps required to produce animation from conception to post production. Workshops will cover storyboarding, concept design, advanced animation and fundamentals of post-production.
Specialist workshops will help you to identify an area of the production process that will inform the development of your personal portfolio.
You’ll develop your animation, drawing and painting skills, using more advanced techniques in 2D, Maya and Stop-Motion, and will learn more advanced techniques in drawing and how to use these techniques to develop character and environment designs.
You’ll also develop your story-telling skills and understand what makes a great story with compelling characters.
You will research and develop your own personal project as part of a pitching process in line with industry practices and opportunities for industry experience or overseas study visits will help you to develop skills in personal planning and professional development.
You may also apply for a placement which involves leaving the studio during your second year to work in a professional studio in the UK, Europe or further afield.
Previous placements have included:
- Golden Oak Entertainment (Nanjing, China)
- Karrot Animation (London)
- Fabrique D’Images (Luxembourg)
- Aardman Animations (Bristol)
- Volda University Norway
- Kyoto Institute (Japan)
- MICA Maryland USA
- PINCA Portland USA
All placements are applied for by portfolio and the host studio or institution will select the most suitable candidates.
Level 6 (Third Year)
In your final year, you’ll be able to demonstrate your specialist role and your commitment to the collective responsibility of production and post-production.
You’ll identify your specialist role and develop a portfolio as part of a 2D, CGI or Stop-Motion film production. A big focus of this will be communication and team-working skills, along with mentorship guidance and its importance.
You’ll develop strategies for personal planning and self-reflection, which will help you consider your career aspirations as you produce a targeted portfolio.
You’ll have the opportunity to pitch your story idea and take part in the process of selecting which films go into full production.
You’ll also develop your skills as an animation practitioner by exploring your area of interest in theory and practice.